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We Professionally Implement Software Development for Wearable Devices
Wearables are clothes, accessories or embedded mobile elements that are able to interact interactively with the environment, perceive signals, process incoming information and even trigger responses. We help create software solutions that make these devices effective helpers in the lives of users, and also open new opportunities for business to optimize and develop processes.
Who Needs the Software Solutions for Wearable Devices
- Advertising agencies. Absolutely new level of targeting and communications
- Airlines. Informing and registering passengers
- Banks. Timely notification of conditions and instantaneous operations
- Taxi. Geolocation tasks and flash orders
- Logistics. Process optimization and traffic control
- Mass media. Short messages to attract new audiences
- Trade. Engaging in affiliate programs and increasing loyalty
- Corporations. Communication with investors and the media
How We Can Help
We create custom software solutions for Apple Watch, iBeacon and Android-based gadgets. Software development is the only approach, how these things become a reality and an a couple of years will be a total necessity.
Advantages of software solutions:
- Fully integrated into your company's web and mobile environment
- Have a unique design, taking into account the corporate style and features of the UI of the chosen wearable device
- Always solve both the tasks of the user and the tasks of the customer
- Supported until the end of the project life cycle
Wearables or wearable devices are divided into several types:
- Watches ( Samsung Gear 2, Apple Watch,Motorola Moto 360 and so on);
- Fitness bracelets and heart rate monitors (Xiaomi, Fitbit Flex, MIO, HealBe, etc.);
- Smart AR points (Google Glass, Recon Jet, etc.);
- Smart VR points (virtual reality - virtual reality: O Sony PlayStation VR, Oculus, HTC Vive, and others;
- Clothing items;
- Bijouterie (rings and other small ornaments).
- Gadgets can include a camera, a thermometer, an accelerometer, a barometer, a compass, a GPS navigator, etc. The devices collect information using external and internal sensors. Most often support the technology of Bluetooth, WiFi and GPS.
Market Overview of Wearable Devices with a Brief Historical Reference
Devices that once were beyond the scope of fiction, and which had in the arsenal only special agents from cool fighters, have now become commonplace. In the first half of the year, manufacturers shipped 6 million gadgets, which monitor the pulse, supplement the reality and train their owners.
First of all, it should be said that there are "smart" glasses, and there are "glasses of virtual reality." Both of these options apply to wearable electronics.
Glass was, of course, not the first glasses to show the user any information. Similar projects for athletes have existed for many years.
Google Glass already was trying to use for medical purposes, and even in the police. The company has enough money to support the project for any length of time until there are big sales.
For example, glasses are used to help people with Parkinson's disease. Points remind you of taking a medicine, or even about "swallowing saliva" or getting out of the stupor inherent in those afflicted with this ailment.
In 1984, there already appeared a device that is close to gadgets that synchronize with your smartphones - RC-1000 Wrist Terminal made it possible to establish access to computers Apple, Commodore and IBM.
While Apple has not yet released its own smart clock, Android remains the main operating system for such gadgets. Now there was Android Wear - Google realized that it was enough to scoff at developers and force to remake this OS, and it's better to release a standardized version for a specific segment.
Tal about fitness trackers, worth to start with a short digression into the history of heart rate monitor. Because this is one of the main functions of a modern fitness tracker, although not in each of them it is present.
The fact is that effective heart training occurs with physical exertion in the case when your pulse is in a certain interval. If I'm not mistaken, it's 110-140 beats per minute.
The creation of an optical pulse sensor, the principle of which is used in most modern wearable gadgets with a pulse meter, is due to Polar, which was established in 1977 with the goal of creating such gadgets for the Finnish ski team.
Four years later, the world's first sports "smart" watches Polar Sport Tester PE 2000 appeared. They had a cardiac monitor and an alarm clock. What else could you need in 1981 during training?
Over the years, the company added other functions - for example, the same pedometer and compass, as well as the length of the step. In the latest Polar models, there is even a function of predicting loads to achieve certain goals, based on information gathered about the user.
And how now to force people to buy and use bracelets? Gamification comes to the rescue.
Simple Heart Rate Monitors
Pulsometers are of two types - with a chest sensor and without it. In the second case, you just wear a bracelet or a watch on your arm, which is much more convenient. If we talk about possible errors, then a comparison of Mio Alpha and heart rate monitor with a chest sensor showed that they are insignificant.
- Trackers with a Display
Some devices simply transfer data to the smartphone, while others will show everything directly on the display in the design.
Analytical agency Canalys, when calculating shipped worn-out devices, divided them into two categories - "smart" and "basic". In the case of "basic" devices, it was about bracelets for fitness. The leader here was Fitbit and Jawbone, so first of all I'll tell you about their products, and after that - some more examples.
- Other Form Factors
Misfit Shine - a fitness tracker in the form of a tablet can be worn either on the arm or on the neck, or as a brooch on clothes, for which special accessories are used. Shine's dimensions are 27.7 mm in diameter and 3.3 mm in thickness. All management is made from the smartphone. You set a goal - how much you want to swim or run a day, and then reach it. In addition, the gadget will also track your sleep.
Clothing and Baby Gadgets
The famous clothing company Ralph Lauren has repeatedly taken up the development of smart clothes. Already there were jackets for skiers with MP3-players, for example. This summer, the manufacturer showed a t-shirt that can count the steps, monitor the heartbeat, the oxygen saturation of the blood, and so on. All information will be available on the smartphone screen. The next step is to release a shirt with the same functions.
Of course, the fashion for wearable gadgets has spread to children. In addition, for a long time already in the stores there are toys that imitate all sorts of superhero or spy watches or glasses.
Such bracelets as KidFit and Leapband are designed for different ages. If the second option is like the smallest, from 4 to 7 years old, then the first looks quite like an adult gadget. Geomification is configured accordingly - Leapband allows you to spend "run-in" points for the purchase of little animals.
3 Things to Keep in Mind When You Design Interfaces for Wearable Devices
Currently, the interfaces of wearable devices are rather limited due to the small size of the screen. This virtually eliminates the interaction by touching your fingers, as this will close almost the entire screen. Until smartwatches or glasses are connected to smartphones or tablets, we will have to confine ourselves to simple user interfaces. The appearance of full-fledged ways of interacting with other devices is quite possible in the near future, but now the following three points are importants:
Take into Account the Features of Use
First, you need to understand that wearable devices involve using a small screen to interact with the user. What happens if Google Glass starts showing the interface all over the surface? The user will lose the ability to see what is happening around. The same applies to watches: the screen size is small and the interaction with the device is limited to several gestures and current user activity, such as walking, running, hand movements or body position changes.
Stick to the Basic Functions
This brings us to the next peculiarity of the complexity of use. You can not place too many items on the screen, as the user will encounter a number of difficulties while using your interface. Small elements will be difficult to perceive to people with poor eyesight. This means that we need to focus on a small number of core functions that will be represented by larger elements. This strategy ensures that most gadget owners can use your application.
Consider Wearable Gadgets as Accessories
In the second or third generation of wearable devices, we will see a closer interaction between them and smartphones, tablets or computers. This means that when designing an application for a smartphone or tablet, you will be forced to consider secondary ways of interaction. This will allow you to perform basic functionality faster, using the interaction between certain actions with device A and displaying their results on device B. By making this interaction intuitive and simple, you will develop a positive experience for your users.
How will this Affect the Future of UX
There is no doubt that the huge number of smart devices surrounding us has led to the fact that most users are accustomed to actively using scrolling. Previously, we were forced to clutter up the area above the fold with a huge amount of information, but now software development for wearable devices can abandon this need. Tablets and smartphones changed the user's approach to the Internet, they began to actively use vertical scrolling and gestures to interact with the content. If you want to make the next step and develop an app for any wearable - our team is always ready to help.